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#inform7

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Just caught myself using the phrase "#Inform7 source code if Inform 7 was made for MCAD". What in the world happened to #NLP research? It would be so much more useful than what we have now, and wouldn't burn down the planet to make a database query.

I'm gradually expanding the world of Sugar City. The Church of the Immaculate Confection was actually established in "Who Iced Mayor McFreeze?", but I'm not sure anybody ever encountered it. It would only be mentioned if you took long enough completing the game that it got into morning and the church bells started ringing in the distance (shortly before the abandoned taffy factory is scheduled for demolition). #ScreenshotSaturday #Inform7 #BubbleGumshoe #WhoWhackedJimmyPiñata

My favorite new technology is not new. It's a natural-language game engine for creating text-based interactive stories. (Inform 7)

The latest version was released in 2022. This excellent and completely usable book was published in 2011. The game engine was created in 2006, as a rebuild of a project which was introduced when I was still getting carded for cigarettes (1993).

This is a good and appropriate pace for technology.

Not gonna lie, I'm fond of the way #Inform7 lets me write like Arlo Guthrie:

```
The twenty seven eight-by-ten colour glossy photographs are a plural-named thing.
The twenty seven eight-by-ten colour glossy photographs are carried by Officer Obie.
```

(Inform 7 doesn't like names that include the word "with", so I couldn't use the full name "twenty seven eight-by-ten colour glossy photographs with circles and arrows and a paragraph on the back of each one explaining what each one was to be used as evidence against us".)

On a different note, I'm starting to suspect I'm not creative enough to do game design... one of my personal creative goals for years has been to write a proper interactive fiction game in inform 7, but while I am technically proficient enough to make interesting mechanics, all of the ways I try to use them are fairly horrible. (Coherent plot? Engaging puzzle design? What's that?) I'm sitting on a lot of personal Inform 7 extensions that I made for fun to learn how to use the language and now don't know what to do with.

Maybe I should find a book to read about it or something.

today, on let's make IF...

topexpert.blog/2024/10/28/lets

The to-do list for this project is getting shorter:

- handling responses for parser errors
- handling responses for standard rules verbs
- limiting the parser to keep focus on the main four commands

I may write something about playtesting next week, since I've gotten lots of questions about it (both for testers and authors).

top expert · let’s make IF #15: disabling unwanted commandsSince only four commands are meant to do anything, how much time do we want to spend on commands like *PUT LIGHT IN YELLOW*?